1- Get Started
The primary rule of the Turkish Backgammon Association (hereinafter referred to as TTB) is sportsmanship. Players who engage in unsportsmanlike behavior, use the rules out of courtesy with the ambition to win matches and maliciously may not be accepted into tournaments in the following rounds.
For those who participated in the tournament for the first time, video (cube) backgammon, timed match, etc. It is expected that former players will be tolerant to players who have not encountered such applications before.
2- General Features
A) Tournament Management
The tournament is managed by the tournament director.
B) Participation in the Tournament
All participation in the tournament takes place with the approval of the tournament director. any player and/or players may not be admitted to the tournament and the reason(s) for not being admitted to the tournament does not have to be specified. In the case of more than one category, the tournament director may not allow the participant to compete in the sub-category.
C) Utilities
No mechanical or written means other than paper and pencil, on which scores are written during the match. cannot be used. Wearing headphones, using a dice tower and shooting with the camera is your opponent It depends on your permission. If the player allows, his opponent can use the dice tower, but his don't have to use it. Electronics including mobile phone and backgammon related software devices are turned off immediately when the competitor or the director demands, or they are out of reach. The match is placed in a far area of the table where the match is played. camera vs. such as electronics of players playing in matches recorded with devices and broadcast over the internet. Their phones must be switched off during the match. In matches broadcast live on the Internet phone calls of the players playing, incoming sms and e-mails during the match It's unethical to look at it. The phones and other devices of these players are turned off during the match.
D) Spectators
The spectators must be quiet during the match. The audience will disturb the players It is not right for them to approach the table until they are close to the table and to be on the move while the match is going on. Match To take action at the end of a move made by the players, to stand up Talking to the audience can be understood as giving signals to the actor. Interfering with the match disturbing the players, warning the players openly or secretly with various movements, a warning to the player whose time is very short and who does not notice it, spectators are taken out of the tournament venue and from all tournaments held by TTB they are exported. All The spectator acting in accordance with the rules, at the request of any of the players, monitoring cannot be prevented.
E) Recording Matches to the Camera
Players' video recording of the match during the match is subject to their opponent's permission. of the match In case of registration, the competitor may terminate the application at any time. Tournament The director has the right to record the matches he wishes, provided that the game is played. Especially when it is recorded as a final match and broadcast live on the internet, Players who play important matches scheduled cannot appeal to the director about this.
F) Transfer of Rights
A player who has registered for the tournament does not participate in the tournament until the start of the draw. wanting to transfer his right to another player is subject to the permission of the tournament director.
3- Match Rules
A) Tournament Venue and Match Start Time
All matches are played at the predetermined tournament venue. Tournament at match start time The player who is not in the tournament venue without the permission of the director does not show up after 5 minutes. Otherwise, penalty points will be applied. opponent with the first instruction of the tournament director The player who does not show up updates the score to 1-0. 5 minutes later by the tournament director When the second instruction arrives, the score is updated to 2-0. 5 minutes later, tournament director The third penalty point application instruction comes and the score is made 3-0. 5 minutes later The player who does not come to the match with the fourth instruction to be given will be deemed forfeited. to the final warning If there are as many players, the match continues to be played with the current score. An actor, giving additional time to the opponent whose time has expired, restarting the timer, etc. take the initiative like does not have. Giving additional time by giving tolerance to the player whose time has expired and who lost the match, etc. behaving is not a gentleman's behavior, as well as not acting in accordance with the tournament rules. enters. A player who engages in such behavior is forfeited by the director and/or may face penalties such as expulsion from the tournament.
B) Break
The player who wants to take a time-out can take a time-out by getting the approval of his opponent. Director 5 minutes Activates the clock of the player who does not return within the time limit and applies a time penalty. Match If the player does not return from the time-out within the time limit, he/she loses the match.
4- Preparations
A) Rig Check and Start of First Round
Precision dice, lip dice cup, scoreboard, match clock and official tournament backgammon in tournaments use is mandatory. All matches are played with a pair of dice accompanied by the tournament clock. The tournament clock must be used in all matches. Disabling the tournament clock, Players who do not activate are warned once by the director, if the behavior is repeated, this players may be banned from the tournament. If one of the players has a personal backgammon, the other If the player also agrees, the player's personal backgammon can be used. personal backgammon if it is in a state that disrupts the environment such as shape, image and noise, even if two players accept It will be mandatory to use official tournament backgammons preferred by the Director.
Start of first round:
After the first round draw, players are told which table they will play at and what their opponents are. name is reported. The player, who learns the table number, goes to his table without wasting time and waits for his opponent. The player who goes to the correct table number is sure that his opponent is the right person. After that, he can start his game.
Failure of the opponent to come to the table at the starting time of the match:
A player whose opponent did not show up at the start time of the match, although other matches have started. He begins to wait without leaving the table. Director penalty points in maximum 5 minutes will give instructions for its application. No opponent within five minutes and the director's The player waiting for the announcement "whose opponents do not come, update the score 1-0" updates the scoreboard and continues to wait. Announcements to be made by the director in order at the end the score is 3-0. The match is considered to be over with the announcement to be made after this score.
B) Preferences
If the players cannot agree before the match starts, the choice of the direction of play, the choice of the color of the checker, sitting side selection by throwing the dice separately for each of them with the preference of the great father determines. The player who comes first to the table has the right to choose the sitting side.
C) Dice Change
Since all matches are played in tournament time, both players play spades with the same pair of dice. starts and finishes the match. If a pre-match substitute is indicated, the player showing the substitute roll He can change his dice, provided that it is only once during the match.
5- Gameplay and Illegal Situations
A) Random Shots
The purpose of the dice is to generate random numbers at which players will move. Valid dice roll, 2 shaking the dice vigorously in the dice box at least 3 times and the dice coming out of the dice box from a certain height so that it rolls freely on the backgammon surface is thrown away. If the dice are broken, the situation before the player takes the dice must tell his opponent. At the beginning of each new game, two players roll a dice. Thrower of the little dice the player recovers the clock from the waiting state and starts the opponent's timer. On top of that The player who rolls the big dice starts making his move.
B) Current Shot
Both dice are placed parallel to the backgammon surface, in the right half of the backgammon relative to the player. should stop. If the dice are not resting on the right side of the backgammon with respect to the player, they are also parallel to the surface. If they have stopped, they will be counted. (For example, a dice resting on a checker is invalid.) Invalid dice both dice are rolled again. In the opening dice, only the side with the broken dice repeats the dice. Put the dice in the glass and put your palm up and down the glass 3 times. After swinging, throwing it to the right side of the backgammon is the ideal shot. From the dice rolled to an inanimate object outside the backgammon before one or both of them land on the backgammon floor. If it hits and falls on the backgammon floor, the rolled dice are valid. The dice coming out of backgammon is a live If it hits an object and returns to the backgammon floor, the dice are void. Players' own custom dice Their use of throwing cups is subject to their opponent's permission. At the same time, players' Baffle Using a Box (Dice Tower) also depends on their opponent's permission, but using it is a match. The player who accepts at the beginning has to complete the match using the Baffle Box (Dice Tower).
C) Move
Players must make their moves clearly, using one hand to move their checkers. they should use. The player with the broken checker must first put his shard into play and then start his move. should continue. The player who will make a move with a checker located in the area of the dice informing his opponent, he first rolls the dice to a quieter zone. Thus, the move It is prevented that the dice are touched and changed during the process. During the opponent's move He must stand still without touching the backgammon, dice and checkers without making any movements. Any action by the player waiting his turn, as long as the opponent does not press the clock. it is forbidden. Although the player making the move pressed the clock and gave the turn to the opposing player, If he realizes that he has made an illegal move, he will stop the game before the opponent rolls the dice. He can correct his move. After the opponent rolls the dice, your illegal move is corrected / Failure to do so is at the discretion of the player who rolls the dice. Tournament director's cannot be a sanction. Realizing that his opponent has made an illegal move in accordance with the rule of fairness. The rule of thumb for players who do not say this, especially those who have just started backgammon. not to include players who try to take advantage of their inexperience in future tournaments It is at the discretion of the Director. In case an illegal move is detected, the opposing player checks or by putting the checkers in the first position, he can make his move from the beginning as he wishes. Illegal The completion of the move under favorable conditions cannot be demanded by the other opponent.
D) Gameplay of Stamps
Broken washers must be placed on the bridge (bar). Collected checkers must be placed outside the playing court. The mistakes made in this regard, even if the clock is pressed, before the opponent rolls the dice. can be corrected. Any correction possible after the opponent rolls the dice is not. All the initiative here is the opponent player who has the turn of the move. This is your director there can be no sanction in the matter.
E) Receiving the Dice
The player rolls the dice on the right side of the backgammon according to himself. Make your move in accordance with the rolled dice. it does. As long as the player who has completed his move does not press the clock, he has the right to change his move. has. The opposing player cannot enter the field of play unless the player presses the clock. cannot touch the dice. After his opponent made an illegal move, he pressed the clock and it was his turn. The player who has passed him immediately puts the watch in standby mode, where the illegal move against the rules will prompt him to correct and restart his opponent's timer.
F) Premature Actions
If the opponent rolls the dice before the player completes his move (before pressing the clock), he has not yet made his move. The player who has not completed the dice counts the opponent's dice as valid, if he wishes, or re-rolls the dice. it throws. If the opponent folds the cube before the player completes his move, it counts. to the opponent clock players who make moves such as pulling cubes, taking the dice, rolling the dice without pressing warned by the director. If these actions continue and the director deems it necessary, this will be done. players may be expelled from the tournament.
G) Error in Lineup
If there is an error in the line-up, if players indicate it up to move 5 is corrected. A formation not corrected until the 5th move is considered valid until the end of the game. Missing the player who starts the game with a checker is not considered to have collected a checker; It could be Mars or Multilayered Mars.
H) Actions Made During the Opponent's Move
When a player's turn to move is on the opponent, he or she may act in a way that distracts or disturbs the opponent. He cannot move, make a sound, or put his hand on the playing field. The player is distracted He should express his discomfort in any matter to the director.
I) Rolling the Dice Out of the Playing Area
Should the dice roll out of the playing area, your opponent's clock will immediately be placed on standby. taking the dice must wait for you to get. Same with invalid dice rolls. It will be an unsportsmanlike behavior.
6- Puanlama ve Küp’ün Katlanması
A) Keeping the Score
Each player must write the score of the match on the scoreboard at the end of each game. A player who scores if the director forgets to write the number of can warn. In case of disagreement, the party that does not write the score while the director evaluates the situation will be at a disadvantage.
B) Cube Moves
When it's his turn, the player can fold the cube before rolling the dice. player dice After throwing, even if the throw is invalid for any reason, the right to fold the cube is for that hand. considered past. The player takes the cube to fold the cube, 2 times the current value of the cube. He puts it in the right middle half of the backgammon with respect to himself and presses the clock to move. gives his turn to the opponent. The opponent takes the cube to accept it, puts it on their side and clocks it. Pressing gives the order of moves to the opposite side. To reject, set the cube to its initial value. and puts it in its starting place and puts the clock in the standby position.
C) Crawford's Rule
The Crawford rule applies to all matches. When one of the players reaches the number of matches, a During the next game the cube cannot be folded. In the next games, the cube is still in the game. in the game of Crawford If the cube is accidentally folded and this is noticed until the Crawford game is over, the cube is deemed invalid.
D) Match Result and Notification of the Result
The result of the match is responsible by the player who won the match immediately after the end of the match. reported to the officer. It is the responsibility of the victor to convey the result correctly.
7- Disputes
A) Disputes
In the event of a dispute, players must return the dice, checkers, cube and leaderboards as they are. they call the referee. Particular care should be taken not to violate this rule. After the dispute has arisen, before the referee arrives, the dice, checkers, cube or score player changing their schedule is at a disadvantage as the referee evaluates the situation will be.
B) Appealing the Decision
Players have the right to appeal the Director's decision. Without delay, this objection should be done while there is an opportunity to change the decision. In this case, the Tournament Committee At least 3 committee members present at the meeting gather, evaluate the situation and take decisions by voting. This After this point, the players do not have the right to appeal the decision.
8- End of Tournament Ranking Rule
Players who complete the tournament in the top 4 will be awarded a prize. in the same round player(s) who were eliminated and had to share a rank will be rewarded for that rank. As they can share, they can also make a playoff match for this rank. eliminated in the same round A player with a bye among the players is considered to have finished the tournament in a lower position. bye past Being won is not counted as the number of wins.
9- Point system for Tournaments included in the Super Final
If TTB declares a Super Final Tournament within the tournament calendar, the following Players who are ranked according to the criteria get the right to participate in the Super Final tournament. Each time players participate in a tournament, they get 21 points as participation points. Each They will receive 7 points for a win and 4 points for a bye. Total during the year players who finished in 1-32 at the end of the points obtained in the tournaments 4 rights, 33-96 places Players who finish qualify for the super final with 3 picks. New player to replace the player who couldn't join cannot be invited. From the players with the same ranking score, the average score should be prioritized to participate in the tournament. If they are equal, the points they got in the last tournament are taken into account. Equal to this In case of a match, a match program to be determined by the director is made and the ranking is determined. It is possible.
In case of a situation not specified in the above rules, depending on the content of the question The tournament director makes a decision by convening the Referee Committee or the "Tournament Committee".
** All players participating in the Tournament Rounds and the Super Final have read and accepted these rules. deemed to have done. **